
Daichi Yamato
Xero Security and Technologies
2833
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Posted - 2015.11.20 11:59:07 -
[1] - Quote
Wardecs help New players discover what eve is really about. The harsh universe and no holds barred sandbox is why many people join the game and some players I know found purpose in eve after they were decced.
I too believe npc corps are pretty detrimental to a new players experience (CAS being the exception). That's why ive supported both ideas of social corps, that allow you to create a Corp that works like an npc Corp but is made by players (that means 11% Corp tax that goes to no one and no structures as well), and the option of switching npc Corp.
The problem is also compounded by the amount of terrible corps out there. They are very cheap to make and quite often an inexperienced player will start a Corp and draw in New players under promises they can't keep or with the intention of skimming Corp tax Off players for nothing. Theres a lot of blind leading the blind.
Before wardecs were nerfed, they acted like a screening process to player corps. Testing whether their leadership were actually capable players. The types of corps mentioned above would crumble and their members would look else where having learned the difference between a Corps that work together and ones that dont. New players would sometimes even be absorbed by the deccing corp and shown the ropes of the game by regular PvP'ers. Other times a war Dec would inspire a Corp to become more organised and work together against their aggressors. Wardecs add much needed content to hi-sec, bring players together, stop hi-sec being so safe its boring and show New players whether their Corp is worth their membership or if they'd be better of under someone elses wing.
My only regret with decs is that there is no incentive nor any concrete way for a Corp, no matter how organised or powerful, to fight back.
TL:DR Let players choose between a social Corp and the real deal. Then level the playing field when it comes to decs. See my sig.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Daichi Yamato
Xero Security and Technologies
2835
|
Posted - 2015.11.21 01:17:33 -
[2] - Quote
The venture tanks quite well if you fit one and could warp away pretty swiftly if you are paying attention. I dont understand what you mean by 'needing handouts' when you get a whole bunch of free ships (including a venture), free equipment and around 10mil isk just for doing the tutorial missions.
Like someone said, what you need is knowledge.
One thing i noticed when starting a new char this week was that now we have a whole bunch of starting skills theres no reason we cant start new players with a half decently fit noob ship.
You can keep the highs the same, but i would have really liked to have had an AB and a web when i started because a lot of the tutorial missions have you flying quite far between groups of rats and it takes quite a while to do this without a prop mod. It'd also be nice to start with an armour repair/shield booster depending on race.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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